Act3
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<title> Counting Drill Game </title>
<style>
body {
max-width: 200px;
min-width: 580px;
}
fieldset {
background-color: white;
margin: auto;
align-content: center;
padding: 60px;
width: 100px;
height: 600px;
}
buon {
background-color: darkcyan;
color: darkcyan;
border-radius: 10px;
width: 100px;
height: 50px;
}
.demo{
background-color:white;
color:darkgrey;
font-size: 20px;
}
html {
font-family: arial;
margin-left: 4%;
background-color: darkcyan;
}
</style>
</head>
<body>
<h1> Counting Drill Game</h1>
<p> Count how many square on the screen! </p>
<fieldset>
<canvas id="myCanvas" width="900" height="200" style="border:none;">
</canvas>
<p id="demo" class="demo"> </p>
<label> How many shapes do you see? </label>
<input type="number" id="answer"> </input>
<button id="eraser" onclick="eraser()" > Next </button>
<button id="compare" onclick="compare();eraser()" > Answer </button>
<p> <b> Score: </b> </p> <div id="myScore"> 0 </div>
</fieldset>
<script type = "text/javascript">
var score=0;
function colors()
{
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
x=Math.round(Math.random()*10+1);
for(f=1; f<=x;f++)
{
switch(f)
{
case 1: c="#F86D66"; break
case 2: c="#F89766";break
case 3: c="#F8CE66"; break
case 4: c="#66F86A";break
case 5: c="#66B8F8"; break
case 6: c="#8766F8"; break
case 7: c="#8766F8"; break
case 8: c="#00FFE8"; break
case 9: c="#B48E4B"; break
case 10: c="#8B8985"; break
}
document.getElementById("compare").style.backgroundColor=c;
document.getElementById("compare").style.color="white";
document.getElementById("compare").style.width="200px";
document.getElementById("compare").style.height="100px";
document.getElementById("eraser").style.backgroundColor=c;
document.getElementById("eraser").style.color="white";
document.getElementById("eraser").style.width="200px";
document.getElementById("eraser").style.height="100px";
ctx.font = "25px calibri";
ctx.fillStyle=c;
ctx.fillRect(10+f*100,100, 50, 50);
}
}
function eraser()
{
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
ctx.clearRect(0,0,1200,300);
colors();
}
colors()
function compare()
{
ans=document.getElementById("answer").value
if (ans==x) {
score += 1;
document.getElementById("myScore").innerHTML=score.toString()
document.getElementById("demo").innerHTML="Bravo! Your answer is correct!"
}
else {
document.getElementById("demo").innerHTML="Sorry, but your answer is wrong."
}
}
</script>
</body>
</html>
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